Ask the Hobby
Historian
The Rollins
Rule
By Mark L. Berch
From Diplomacy World
#32
(Hello! As you've probably read elsewhere, I've
recently won the 1996 election for Hobby Historian. My predecessor Bob did
a good job (though I guess you might not have gotten that impression from some
of my campaign ads -- sorry about that), but I’ve got some new ideas. One of
them is going to be a semi-regular column in Diplomacy World. My friend and ally in 1995CM (though it
will be former ally by the time you read this) have suggested a question to
start things off: What was the origin of the Rollins
Rule?)
For those of you who don't play
postally, or who just entered the hobby the Rule; (in its original form) states,
“When submitting orders by telephone, telegraph, or other electronic means, or
by third party, the player's own codeword must be used." The rule was named
after, and by, Al Rollins, GM of 1984WF, which he ran in his zine Ill Gotten
Gains.
To give the full flavor of the
incident, it would be best to use direct quotations from the people involved.
We start with IGG #27:
"1984WF -- Summer 1901. The game is
delayed. I have received the following from Dave Springer: 'You got my order
wrong. I moved A Vie-Tri, not A Vie-Tyo as was in #26. Enclosed is a Xerox of my
carbon in case you didn't keep it. Please try to be more careful in the future,
as your dumb mistake has caused quite a lot of confusion.’ Apparently Dave sent
Xeroxes to other players, since several mentioned this. Anyhow, his written
orders did in fact say A Vie-Tri. However, the night before the deadline I
got a change of orders phone call, changing just that order to A Vie-Tyo. I
should explain my procedure. I keep a spiral notebook and a pad of paper, with
some carbon, by the phone. If I get a dippy call, I turn to the end of my last
notes In the spiral notebook, slip a carbon and another sheet under the
page, and take my notes. Once I'm done, the original stays in the notebook of
course, and the carbon gets filed with where ever it is needed. For this it was the WF folder with the
orders. If the conversation were for a game I was in, I'd file it with that
game, 'cause I like to keep track of the lies I tell over the phone too! Anyhow,
both the carbon and
original show 'A Vie-Tyo'. I had also written 'Sounds nervous'. In fact, I
remember the call. The person had a somewhat high pitched voice. I waited a few
days, and then had my wife call Dave, so he would not be aware of what I was
doing. Dave answered the phone and he definitely has a low pitched voice. I
tried the stunt 2 days later with the same result. I've also checked with a
friend who is in another game with Dave and he said yes, Dave has a low pitched
voice. So the caller wasn't him. So it looks like a certain someone who had
something to gain has pulled this stunt. Thus, unless I hear some objections,
switch the Austrian orders to A Vie-Tri. This of course means that A Ven-Tri and
A Rom-Ven both fail for Italy.
Deadline is on page 1.”
Alas, things were not that simple.
The following then appeared In TGG #28:
“1984WF --Very late summer 1901 -
Another game delay. I have gotten the following from the Italian player,
Nick Rizzo: 'I most certainly do object. Furthermore, I resent your crack
about "a certain someone who has something to gain.” You have no business making such
comments, and your impugning my honesty can't help but harm me in this game. I
most certainly did not phone in those orders you referred to, nor did I
have someone else do it. Why do you assume that It wasn't an Austrian plot? He
figures I'm going to attack, but he doesn't know whether it will be via Tyo or
Tri. So he covers Tri with his written orders and Tyo with a phone call. If
I move A Ven-Tyo, he just keeps his mouth shut; and if I open A Ven-Tri, as
I actually did, then he denounces the telephone order and again am foiled. The
voice means zilch - he could have had a friend make the call. And as a bonus he
makes me look like a cheat because obviously the call profited me…’ There was
more, but that's the main points. Turkey sent me a Do Not Quote letter and I
also heard from Germany, but these didn't shed any light on the matter. I'm
really stuck here. I'm going to write several other experienced GMs and see what
they have to say, and then I'll make a FINAL decision next
issue.”
And so he did. IGG #29 had the
following:
“1984WF -- Absolutely the last day
of Summer 1901. I've heard from my friends. For the sake of completeness, I’ll
print what they had to say on the issue:
Bruce Linsey: 'Accede to Austria’s
request and switch to A Vie-Tri. If
you leave the orders the way they are, you are assuming that Austria is the
cheater, i.e. you don't accept his word that the phone call was made by an
imposter. This, however, involves no such assumption. Italy need not be the
culprit if you make this choice. I feel you should take Austria's word as
“evidence” unless you have reason to believe that Austria is lying.'
Jim Benes: 'Replay the season,
allowing any player who likes to drop out of the game, full money returned. It's
clear that somebody tried to deceive you, but it's unclear who. For all you
know, it was a player other than Italy or Austria trying out a
newly-thought-of technique. I'd also advise you to require all moves in
this game to be written from here on out. You can't have an honest result if
somebody tries to abuse the convenience you've allowed by accepting telephoned
orders. After all, it did start out as POSTAL Diplomacy.'
Doug Beyerlein: 'I advise you to
leave the adjudication as A Vie-Tyo. You had no protection mechanism set up to
protect yourself from allegedly phony telephone orders and thus are forced to
assume that all phone orders are real. Without a codeword system you have no
other choice as you have no proof one way or the other about the phone call
changing the order. Obviously this hurts the Austrian player's position (with
Italy now in Trieste), but either way the GM decides someone is going to get
hurt. It is impossible to know whether or not this is fair, as the Austrian
player may have just outsmarted himself with this trick (if it is an Austrian
trick as the Italian player claims), but at least this ruling is consistent with
the above stated GM assumption that all phone orders are real and, if nothing
else, a GM should be consistent in his rulings. Of course, in the future the GM
should use a password system to prevent this problem from occurring again.'
“For those of you unfamiliar, Jim
and Doug have been GMing since at least the early 70s, and Bruce since the late
70s.
"Fat lot of good that advice does
me. Ask 3 GMs and I get 3 answers. No matter what I do, two of them --and
presumably many others---will think I'm running the game wrong.. If I guess
incorrectly here, the game could be called irregular. So: the game is cancelled,
your fees are returned. This game is tainted -- I feel fairly sure it has a
cheater in it. You can sign up for another if you want, though I won't put more
than 2 or 3 of you into one game. I am very sorry, this may be the coward's way
out, but my decision is FINAL."
Once his decision was made,
Rollins promulgated the rule requiring the use of codewords except for
ordinary letters. This was of course not the first use of codewords. GMs in
the past had occasionally required them for all communications. The
solution was more harmful than the problem, since it always engendered a
stream of NMRs from forgetful players.
Other GMs had on occasion issued
codewords, but had made them optional in all cases. However, that viewed
codewords as a protection for the players. 1984WF made it clear that a, or
even the, major reason for codewords was for the protection of the GM. As the
1986 GMing Handbook put it, "The GM is entitled to expel a player for deception
of the GM; some even view this as a responsibility. However, he cannot
effectuate this power if he doesn't know who is doing the deception. The use of
codewords for phoned-in orders makes this easier, and more important it
discourages the deception in the first place. Preventing a problem such as this is
always superior to any solution." It should be noted that the 84WF business got
a great deal of publicity at the time, and that fact no doubt gave the
incident more impact. A number of GMs at the time expressed sympathy to Rollins
at the awful quandary he was in. Several of the players in 84WF were later to
say that they felt that all of them had been tainted by suspicion from the
hobby--the feeling that there was, in a way, one chance in 7 that any given
player in the game was a cheat.
The Italian player found an
interesting way to deal with the problem. He left the hobby about 5 years after
the incident, but Diana Rivers managed to grab him then for one of her “Exit
Interviews", where he said: "I didn’t make the phone call, and I don’t know who
did. But WF got a huge amount of
publicity – everybody knew about it.
I was sure that people were suspicious of me, even if they didn't say
anything. There was nothing I could do about that. So I figured I should try to
make the best of it, try to turn it to my advantage. So if someone brought up
the subject and even sometimes if he didn't, I hinted broadly that there was
more to this than was generally known, things I hadn't discussed publicly. The
implication was, of course, that if we became friends and allies, I'd
confide in them. If they seemed interested, I'd eventually come
across. I had two lines I used. One was that it was Turkey's doing, not so much
to affect the adjudication, but to poison the A-I relationship right from
the start, and in general to besmirch both I and A. The second theory was that
it was done by someone outside the game, an enemy of Rollins who wanted to screw
up his game. Both theories were pure jive--but, hey, this is Diplomacy! I didn't always go through this routine,
only when I thought it might work, and I had to guess which story they'd find
more plausible. In one case a guy told me much later that he had decided to
ally with me in part because he was curious about this, and I'm sure there
were others. I wish it had never happened, though."
So that's the story. The recent
Poll of GMing Practices showed that 62% of all GMs use the Rollins Rule or some
simple variant thereof.
((Note: Although the actual
incident has not happened (yet), the statements attributed to Benes,
Beyerlein, and Linsey were actually written by them, at the request of
the author and on the basis of the facts of the case as presented in the first
portion of the article. The names Rollins, Springer, Rizzo, and Rivers are of
course fictitious.))