Provincial
Diplomacy
By Jef
Bryant
Originally
published in Diplomacy World #74
O. All the rules of classic
Diplomacy apply except for the modifications below.
1. There are no supply centers.
2. What used to be the national
supply centers are now build centers.
3. Each occupied province provides
0.5 points at the end of every Autumn (Fall) season.
4. A unit can be maintained or
built by using 1 point per unit.
5. Additional home provinces are
provided for Russia who owns the Caspian mud flats and Turkey who owns Cyprus at
the start of the game to equilibrate the provinces for each power.
6. The game starts like the Winter
1900 variant, Le. players send in a choice of a fleet or army for coastal build
centers along with their Spring 1901 orders.
7. This variant is (c) February
1993 by Jef Bryant. Copies can be
distributed freely for postal play and variant banks. Any modification of this
variant is prohibited without permission of the designer.
8. With the extra terrestrial
provinces: Ireland (Ire), Iceland (Ice), Sardinia (Sar), Corsica (Cor), Sicily
(Sic), Cyprus (Cyp), Crete (Cre) and the Caspian mud flats (Cas) there are now
64 terrestrial provinces on the board. The winner of the game is the player who
owns 33 provinces after an Autumn (Fall) adjudication. .
9. An occupied province is defined
as the power who last occupied it during an Autumn (Fall) season. Each power
owns his home provinces at the start of the game.
10. Any points or half-points not used cannot be kept and are lost after each Winter build season. However, In order to encourage communication between the players, points (including half-points) may be traded or simply given to other players.