Press in
Diplomacy
By David K.
McCrumb
(originally
appearing in Diplomacy World #44)
Play-by-mail Diplomacy
has a different flavor of play from face-to-face Diplomacy, for many reasons.
Some of the most obvious include:
the different type of interaction between the players; the longer time between
turn adjudications; and the possibility of small articles dealing with the game.
This last item, commonly called "press" is the most misunderstood and ignored
difference in the two styles of play. The problem is not a lack of press, but
rather because it is assumed that anybody can sit down and write a competent
piece of fiction in only five minutes. For this reason, press usually lacks the
intensity and thoughtfulness that are regularly found in the moves.
The greatest problem
with press is that most people do not know how to write an effective article. By
definition, press is criticism, news, etc. that is published in newspapers and
journals. This definition has been expanded in Diplomacy to include all fiction
about the game in progress. The number of press releases has not diminished over
the years I have been playing Diplomacy, but the quality has dropped
tremendously.
During the 1970s,
press articles usually involved well thought out stories about the situations as
they appeared on the game board. Characters were invented and their exploits
followed throughout the entire game. Occasionally, spin-off characters (as is
done with successful television programs) were formed, adding to the fun.
Parodies of story and song were frequently used. While these were fun in
themselves, the literary quality was kept high. The enjoyment of the games
increased to the point where you would sometimes look forward to the next turn
more for the press than for the results.
Press in its
present-day form is much different. Most releases are only one or two lines
long. They usually include a short note from one player to another apologizing
for not writing that season, gloating over some success, or something of that
nature that could be handled much better. A few paragraphs about the subject would
be much more interesting, especially if well done. The decline in secondary
education may have something to do with this literary decline, but I am still
surprised since most Diplomacy players are above the average intelligence.
Even with all the bad
writing, all of the blame cannot be placed on the players. A great deal of it is
the fault of the publishers. Many of them do not know how to properly write
fiction themselves, and when it comes to reproducing a press article they make
many mistakes. I have had releases printed with conversations all run into one
paragraph, quotation marks left out, and date lines purged. As a result continuity is lost, confusion
reigns, and the story line cannot be followed. These mistakes should not happen
if the editor is competent, all of them being mistakes a sixth grader would
recognize. While some editors would claim space limitations as the problem, I
feel that printing quality fiction properly is much more important than saving a
few lines of type. I am very disappointed in how most editors handle press, and
am in the process of looking for a 'zine that still prints quality articles.
Press is
the major reason I join a game of Diplomacy. I enjoy the play and interaction of
forming and breaking of alliances, but literary enjoyment helps bring it all
together. Press is not the whole story, but it can be a major source of the fun
derived from the game, even for the players who are getting trounced.