Letter Passing:
Cause for Hanging?
by Mark Fassio
For
those of you who have been circling some distant planet since the advent of
postal Diplomacy (or for those who live in California -same thing) "letter
passing" is the art (?) of sending one person's
letter, meant for your eyes, to someone else. (Usually the other person is
the one mentioned in the letter to you.) The tactic of letter passing invokes
headydebates on both sides of the fence as to
its ethical employment in actual game situations.
If we
can make a relatively safe assumption, most Dip players don't like to think of
themselves as a schizophrenic bunch. They look on
letter-passers as the pariahs of the hobby; nothing more than greedy
opportunists who compromise a trust between two correspondents. This
attitude conjures up the old "gentlemen don't read other gentlemen's mail"
theme that was prevalent around the turnof the
century. However, the people who condemn the intrigues of letter passing
are the same pirannahs who love the game for all its attendant lying, scheming, backstabbing, and other
such similar rot! You figure the math... On the opposite side, casual (or
hardcore) letter-passers shrug off such monickers,
saying that the tactic is merely one extra weapon in the arsenal of a good
play-by-mail Dip player.
What
are the advantages and disadvantages of such a tactic? The obvious advantage is
in gaining the trust of the person you send the letter to. Let's say Turkey
sends a Winter 1900 letter to Russia which contains a
letter from England. The Englishman mentions how nice it would be for Turkey to
join him in a quick carve-up of Russia! Well... it doesn't take a rocket
scientist to figure who Russia is going to look favorably upon (especially if
the Spring 1901 move is correctly predicted!)
This
has enormous potential in our Turkish example. Having gained the trust of the
Czar, he can string him along, feeding him both truths and fibs (i.e. the name
of the game) and chop him at the knees at an opportune time. This chop will be
easier than if there had been mistrust from Russia in the beginning. For gaining
an immense psychological advantage with a neighbor, a passed letter ranks near
the top for best used tactics.
Another advantage of letter-passing is that you can "play" someone along,
especially if you suspect (or know) him/her to be a letter-passer. What better way to convey false
information as near-truth than if someone else (the passer) blabs something
"personal" to your intended target?
I usually send some identical tidbit to two players in opposite alliances
on the board. One of those players
(or someone they pass the info along to) helps perpetuate the (false) info,
making the hit much more effective when it does occur -usually not when they
both repeat and/or pass along my data.
Now, to the main disadvantage of
letter passing. As I stated earlier, a lot of players see letter-passers as "lower than whale
feces" on the Scale of Evolution. Using the schizophrenic association
mentioned above, they see nothing wrong with doing every other trick except
unleashing a Pandora's Box of letter-passings per
game. I cede them this point; after all, the game would rapidly degenerate into
a silly exercise if everyone began passing letters for "effect," and then,
later, for "payback" to the original letter-passer. No communication would be
sacrosanct, and it would create a veritable psychotic's black press/gunboat
environment... Blah, the quantity squared.
What
is the optimum style for letter-passing, then? For some, there will never be a
good reason topass along a letter. For others, it's so
common that they don't give the matter a second thought. Both viewpoints, in my
opinion, are misguided and should be rethought. A letter-passing episode,
done at the right moment, for the right reason, can be a game deciding action.
Let's
consider you and another person are in a semi-friendly "alliance of
convenience" and are rolling up the board. If you two haven't made some
blood-brother vow of alliance in 1900 for the duration, you can imagine the
tense paranoia that arises as you both approach 11, 12, 13 centers. Is the guy
gonna stab me? Then, bingo -player X sends you this
guy's proposal to ditch you like a bad blind date so that he can go solo. You
decide to show your "partner" the error of his treachery. The rest of the board
now has a reprieve; new alliances can possibly be undertaken; and people can
make quite a few new moves secure in the knowledge that you, the recipient of
the passed letter, have your "trust meter"
regarding your former ally now set at "zero." One passed letter, at the
right time, is all it takes. The true wizened Diplomacy sage knows from
experience just when the right time is.
The
other side of the coin is that perpetual letter-passing is Bad Karma. In such a
small hobby as ours, even a secret letter-pass may be revealed during the course
of a game, or in future meetings. If a person gets a reputation as a "letter
passer" any people will forever equate the guy with "check forger", "wife
beater" or even (shudder) "Democrat"! And despite the avowed goal of all of us
to play each game new, with no cross-game ties to
previous matches and people, we all know that personalities drive our
negotiations to a very great extent.
If
you don't appreciate letter-passing, what's the first thought you'll have if
you're adjacent to a known, perpetual letter-passer and it's Winter 19001 I rest my case. It will be Ostracism City
for that player, and I say "bully" for it
By
now you should know that I, unlike others, admit to be schizophrenic when it
comes to letter-passing. I frown on it when it's done routinely, because it
cheapens the game and brings bad reputations on both the passer and original
author in most cases. However, comma, when done judiciously and with just the
right sense of timing, I accept the tactic as a normal game action. I admit to
passing about 5 or 6 letters myself since 1976,and I am
considered neither a Dip Hall of Famer nor a candidate for effigy or Mafia
assassination.
Did
the passed letters impact the games in any way? In one
match, absolutely; in the remaining games, not a whit But that's true of all the
tactics you have available as a master gamesman. Like Kenny Rogers sang in "The
Gambler": you got to know when to hold 'em, and know
when to fold 'em. Don't reject any tactic until you've
tried it (except blatantly illegal or unethical ones, naturally.)
Next
article: Forgery -The Overlooked Art. (Nab, just kidding!)
>Mark Fassio is an Air Force Detachment Commander in Berlin, Germany, and has been playing Diplomacy since 1976, mostly in the zines Terran and Europa Express.