Allan B. Calhamer Takes a Look at
the Avalon Hill Diplomacy Program
(from Diplomacy World #38)
I have received the new Diplomacy
program from Avalon Hill and examined it on a TRS-80, courtesy of the local
Radio Shack.
Another player and I spent two
hours alone with the machine and program in a quiet room.
Among the advantages the program
appears to have are:
The program prints a map
onscreen. The map is too big for the screen; pushing buttons moves it from
side to side and up and down. Players might worry about strategic grasp of
the whole board during play; but if you have a set already, you probably
would use that set as a visual aid to follow the game. You would have to decide
what to do, however, when the position on the board differed from that in the
computer.
Each player inputs his orders by
sitting down at the computer. There
is no way he can summon up the orders previously inputted, at this point! No peeking, either, says the
rulebook-manual. One can see
why; but a major tactic of over-the-board play is thus eliminated.
Miscellaneous information, such as
the number of centers each country has, is served up onscreen.
Something might have to be done
about the possibility of players accessing the Alter subroutine, which can
alter the board position!
The program is also ready on
Apple, and they are working on it for other machines. It seems to me to be an excellent
program, user-friendly, and a herculean job by Avalon Hill.
((I assume everyone knows that
Allan is the inventor of Diplomacy…I’m told that Computer Diplomacy is scheduled
for summer release but may not be quite available yet. I’m also informed that AH expects to
include, as part of the Computer Diplomacy package, a Gamer’s Guide to Computer Diplomacy. You may find a familiar name listed as
the author. –Ed.))