Going Allan
Calhamer One Better
Or, Some
Additional Rules and Laws of Diplomacy
By Dave
White
Originally Appearing in Diplomacy World #25
Certainly, all of you have heard of
Murphy’s Laws; either all, or parts of them. As a quick refresher, here they
are:
1.
If
anything can go wrong, it will.
2.
Nothing
is ever as simple as it seems.
3.
Everything takes longer than you
expect.
4.
If there
is a possibility of several things going wrong, the one that will go wrong first
is the one that will cause the most damage.
5.
Left to
themselves, things will go from bad to worse.
6.
If you
play with something long enough, you will surely break it.
7.
If
everything seems to be going well, you have obviously overlooked
something.
With very little effort, I’m sure
that everyone reading this can think of a situation in a game to which most, if
not all of these, could be applied.
In just a couple of paragraphs
everything you could ever want to know about the additional rules and laws of
Diplomacy is covered, right? Not
so, Boardman breath! Here are a few
of my own, specifically directed to Diplomacy and the wargaming
hobby:
Inverse Law of Supply and Demand: A
country’s success in an ftf game is inversely proportional to the number of
pieces in the box.
First Law of PBM: If all else
fails, blame it on the Post Office.
First Law of FTF: If all else
fails, cheat.
White’s Laws on Pets and Wargames:
(1) All pets will mess up a wargame if given the opportunity. (2) Pets will always eat or destroy the
most important piece. (3) Pets will
never mess up a game in which you are losing.
NMR Law (Allies): The probability
of an ally NMRing is directly proportional to the amount of aid he has promised
you.
NMR Law (Enemies): Enemies never
NMR unless you don’t attack them.
Trustworthiness Law: The
trustworthiness of an opponent is inversely proportional to the actual amount of
trust you have in him.
Reputation Law: The quality of your
reputation is inversely proportional to the length of time it took to acquire
it.
Press Laws: (1) If they take
offense, claim it was misprinted.
(2) If you write a good piece of press, use it often. (3) If someone else writes a good piece
of press, steal it and claim it as your own.
Pittsburgh Steelers Law: Everybody
is entitled to get lucky now and then.
Houston Oiler Law: Everybody is
entitled to get unlucky now and then.
Hobby Dictum: If Rod Walker and
John Boardman agree on something, it must be true.
Conrad von Metzke Law: Old pubbers
never die, they just fold away.
Ron Kelly Law: The need for standby
positions expands so as to fill the number of standby positions he has
volunteered for.
Deadline Law: No deadline is
perfect; it’s either too short or too long.
Law of Negotiations: The amount of
time available for negotiation is inversely proportional to the importance of
the negotiations.
Law of Orphans: (1) No one will
pick up your orphan until you have entered another game to replace it. (2) The probability of any game being
orphaned is directly proportional to how you are doing in that
game.
Law of Pubbing Errors: All errors
in your position will be calculated to put you in the worst position; errors in
somebody else’s position will improve their position.
White’s Houserules: (1) The GM is
always right. (2) In cases where
the GM is wrong, consult rule #1.
Stabbing Theory: Opponents are
always prepared for your attacks.
Theory of Being Stabbed: They
always catch you off your guard.
Russian Player’s Motto: An apparent
advantage is apparently not an advantage.
Distribution Law: You never have
enough of your right kind of units at the right place. Corollary: You never have enough of the
right kind of units at the right place at the right time.
Observation By a 3-Center Turkey:
The way my luck is going, I’ll probably survive.
Victory Condition Law: The ease in
acquiring new centers is inversely proportional to the number of centers you
already have.
Alliance Law: A strong ally is an
ally; a weak ally is a victim.
And may I
add…
Typing Error Law: If there is a
word that you continually mistype, it will be the word used most often in the
article. (Jerry Jones)